3.8 Technology

There is an implicit perception that technology, or the commercial expression of technology, especially electronic technology, is speeding up the pace of life.  Yet interesting applications of technology are emerging that are designed to slow human activities and create new experiences. These applications are focusing on the interactive nature of technology and asking how this can deliver moments of reflection and rest.

Process

Information technology is harnessed to record, store, manipulate and display data or use the data to create a physical manifestation of the data.

Outcomes

Technology is harnessed to reveal new ways of organising data and hence experiences.

Individual human well-being

The technology encourages reflective moments and mental rest by experimenting with the writing and reading of data

Socio-cultural well-being

Individual or collective participation enables social interaction and common creativity

Environmental well-being

Focuses the audience on the real and virtual environments; potential for zero energy interactive technologies



Slow Technology, Sweden by PLAY, Interactive Institute – Everyday computer use focuses on how the technology increases the speed, efficiency and amount of information handled.  A group of researchers at PLAY Interactive Institute are examining other aspects and perspectives of information technology which they call Slow Technology, that is technology aimed at promoting moments of reflection and mental rest.  New experiences are generated by creating new acts of reading and writing using information technology.  This design space manifests itself in displays and devices in which are embedded two levels of slowness.  The first is the slow response of the display output and the second is the time required by the viewer to use, understand and reflect upon the environment of this design space.  One such manifestation is Lamp Foot, a lampshade suspended just above the floor over a circle of dry autumn leaves.  Four small fans are fitted inside the shade, each projecting downwards at different angles.  The speed and direction of each fan can be set via a microcontroller linked to a PC.  Switching on the fans moves the leaves into a one-off pattern.  The ‘reading’ is seen as patterns of leaves on the floor while the ‘writing exists as patterns of information controlling the fans.

©2004, 2005 Alastair Fuad-Luke. All rights reserved.