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1.4 Speeding up time, space and resource flows Design in the service of technology and commerce is implicit in creating new perceptions of time and space while concurrently accelerating the flow of resources to maximise production and economic growth. Donà (1988) refers to the co-presence of past, present and future (time) in the modern age and that ‘Greed and obesity, transferred from food to time, mark out a new aesthetic frontier’. Objects and places are mere temporal metaphors, avatars of another time or place. The new global order ensures a unitary vision of time as global networks (TV, radio, internet) deliver instant knowledge and global transportation concatonates space. This has created a global time frame that goes beyond the functionality of World Standard Time zones. Jencks (1996) charts shifts in space/time models over the human timeline. He proposed that the cyclic space/time model of the pre-modern era (10,000 BC to AD 1450), with its slow-changing reversible time culture based on space-time separation, was replaced by a linear model in the modern era (1450-1960) focusing on a sequential and progressive culture resulting in space-time compression. Here the idea of ‘progress’ was borne. Finally Jencks sees the collision of cyclic and linear models in the current post-modern era (1960 onwards) creating a space-time implosion resulting in a relative speeding up and, hence, new perceptions of a fast-changing culture. Perhaps Post-modernism was inevitable
given the space-time changes wrought by the Industrial Revolution
in the mid-nineteeth century. Kern
(1996) describes an accelerating culture of speed emerging from
the 1870s onwards as the telephone, telegraph, cinema and the bicycle
created opportunities for travelling faster, either virtually or
physically. The Futurists celebrated this emergent culture
and Marinetti observed that the new religion-morality of speed
was born. Speed became the emblem of modernity. And technology,
in the pursuit of modernity, sought to anilate time and distance.
This comes with some cultural risk. Kern notes Rifkin’s arguments
that the industrial civilisation created rhythms and tempos quite
different from those created by organic evolution with more and
more precisely organised precision and insufficient time for imprecision. Kern
refers to Achterhuis’s diagnosis that the father of the modern
capitalist economy, Adam Smith’s An Inquiry into the
Nature and Causes of the Wealth of Nations, originally published
in the late 18th century, stressed that all technology and all
economy is fundamentally in one great struggle to combat the scarcity
of time. Since design is wed to both technology and economy
then design has also contributed to a perceived speeding up of
our lives. On a broader picture Will Murray refers to a timeline of accelerating ‘economies’ (Murray, 2000) The Industrial Economy commenced 200 years ago, the Consumer Economy 50 years ago and the Knowledge Economy 25 years ago (Fig 3). How has design contributed to these economies? Design facilitates mass production and rapid turnaround of new styles ensuring shorter product (market) life cyles and encouraging consumption for fashion’s sake rather than real need. Design encourages greater resource flows and increased the production of factory and post-consumer waste. In the Industrial Economy flows are typically raw materials and energy; in the Consumer Economy energy, finished materials and products are the dominant flows; and in the Knowledge Economy flows are dematerialised as electronic information yet they require large amounts of energy, raw and finished materials and products to support the rapidly expanding knowledge infrastructure (satellites, internet and telephony networks, local networks and individual PC workstations). Design gives the Industrial, Consumer and Knowledge economies material form, semiotic content and so generates socio-cultural relevance. It has also generated an unsatiable demand to use (finite) resources and create mountains of waste. Design has accelerated resource flows. It is therefore not suprising that the role of design in encouraging more sustainable production and consumption has received considerable attention. Such work focuses on reducing the environmental impacts by the reduction of materials and energy usage, closed loop production, eco-efficiency, life cycle analysis and industrial ecology. This body of work is well documented by Charter and Tischner (2001) and in the Centre for Sustainable Design’s series of annual conferences called Towards Sustainable Product Design from 1995 to the present. New design approaches and tools have emerged including green design, Design for the Environment (DfE), eco-re-design, ecodesign, LCA, DfX (where X is Assembly, Disassembly, Recycling), and Design for Sustainability (DfS). While such design approaches often have made considerable progress it is not clear how successful they have been in reducing our production and consumption metabolism, i.e. the speed with which resources flow, although the Wuppertal Institute’s MIPs system is a means of measuring redution of material flows over time. Moving towards sustainble design practice is not easy. Many observers have noted the phenomenon of the rebound effect, where gains in eco-efficiency and economy are lost through the monetary savings being applied to other forms of consumption (e.g. Manzini,2001). More recently there has been a resurgence of interest in how we can reduce consumption by designing products that satisfy cultural norms for form, function and emotion, by reviving ideas of universal design, human-centered design, experiential design and emotional design (see Clarkson et al, 2003; McDonagh-Philip and Lebbon, 2000). This shift of focus is welcome and perhaps signals a new ethical dialogue in the design industry and profession to re-examine the human-object interface. But such approaches are piecemeal and their specialist nature does not bode well in counteracting the juggernaut of the (fast) industrial design paradigm, a paradigm which still celebrates the modern movement’s fascination with speed and whose default metabolism is high. Industrial design is ‘fast design’ governed by the tridos of technology, economy and politics.©2004, 2005 Alastair Fuad-Luke. All rights reserved.
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