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1.How did we get here?
1.1 Design in crisis?
Contemporary design, as an activity, profession and materialised
outcomes, appears ill-equipped to deal with issues of pressing
importance. New questions are being asked of design as societies
and cultures confront a globalised political, corporate and environmental
agenda, encompassing global warming, pollution, scarcity of water
and energy resources, poverty, social malaise and health scares.
Can design rise to the challenge or is it a victim of its own success
in service to industry, consumerism and a politicised global economic
agenda? Has design lost its way? Rachel Cooper, editorial chair
of the Design Journal, asked ‘Is design
undergoing a philosophical crisis?’(Cooper, 2002) and, in the same issue,
Walker (2002) examined ‘the cage of aesthetic convention’ controlling
design culture.
Against the background of these
questions it seems that current perceptions of design and designers are
rather negative. Manufacturers perceive designers as providers
of competitive advantage in product value, market share and lower
unit production costs, rather than as professionals who play an overall
integrative design role in the organisation and its strategic
objectives (Bohemia, 2002). Fuad-Luke (2002a) referred to the debasement of
the adjective ‘designer’ as
it was applied to shallow political ambition, in the phrase ‘designer
diplomacy’.
Today, the general public often perceives designers as mere stylists to
a (rampant) consumer economy. Designers have successfully converted financial,
natural, human and social capital into a new anthropocentric focus of consumerism.
In doing so they have been directly responsible for a catalogue of adverse
environmental and social impacts and have assisted in encouraging new consumer
habits. Shopping has successfully supplanted the old faiths. In the 1980s
the artist Barbara Kruger’s
astute commentary “I shop therefore I am” (Kruger, 1987 untitled
(Fig. 1)) revealed a sea-change in ideas of identity in the ‘developed’,
Western world. Self-identity has a new set of references in the consumer
world. Even art was susceptible to the forces of consumerism, as writer
and critic Suzi Gablik noted in the early 1990s: ‘Our thinking about
art [has become conditioned] to the point where we have become incredibly
addicted to certain kinds of experience at the expense of others, such
as community, for example, or ritual….Not
only does the particular way of life for which we have been programmed
lack any cosmic, or transpersonal dimension, but its underlying principles
[have become] manic production and consumption, maximum energy flow, mind-less
waste and greed’ (Cline,
1997). Subsitute ‘design’ for ‘art’ in Gablik’s
commentary and the critique outlines core problems with the current design
paradigm. Designers, and all those who call their efforts ‘design’,
urgently need to examine their role in the early 21st century. How can
design deliver more sustainable patterns of production and consumption
together with improvements in quality of life for humans and co-existent
life forms?
Figure 1. untitled Barbara Kruger 1987
How did design arrive at its current state of affairs? Design
has fulfilled many roles since the emergence of the consumer era
in the 1950s. Hauffe (1998) believes that the history of design
and of culture are inter-twined and illustrates Küthe/Thun’s
1995 model for design and society (Fig 2.). He suggests that design
history is a record of the forms of life and dominates the history
of cultural development (including technical, economic, aesthetic,
social, psychological and ecological aspects). Today design in the ‘developed’ world,
and parts of the ‘developing’ world, finds itself serving
a ‘society of satiety’. In this society Hauffe claims
that self-presentation and experiential design are perhaps beginning
to find a voice in the culture of design, albeit against the dominant
corporate culture within design. Hauffe presents the model as linear,
but in the context of ‘developed’ or ‘developing’ countries
it is clearly possible that a number of ‘societies’ and ‘design
models’ can operate concurrently.
What is also clear is that
modernist, organic, post-modern, or any other doctrine with a recognisable
semiotics, is easily subverted in the service of industry and to
the glory of consumerism and economic progress. A case in point
is the Italian manufacturer Alessi SpA, a manufacturer that intelligently
contributed to and, simultanteously, manipulated the post-modern
debate in the late 1980s to mid-1990s to create new markets for an
emerging ‘cognoscenti’ of ultra design-conscious consumers. At
the same time global corporations created lifestyle products in a
pot-pouri of historical, retro and contemporary styles. Style, masquerading
as design, is still the great enabler, sequentially packaging the
latest technology in new guises in order to sell the next generation
of products. Corporate ambition, encouraged by the capitalist
political doctrine, continues to ensure that inbuilt obsolescence,
the touchstone of industrial design, keeps producers producing, consumers
consuming and designers designing.
Design, and designers, have risen
to the challenges of the industrial, consumer and knowledge economies,
as envisaged by Murray (Fig 3), but in doing so design remains a
lackey to economic ambition and so finds itself in a philisophical
and creative cul-de-sac.

Figure 2. A model for design and society,
adapted from Künthe/Thun, 1995
from p19, Hauffe, Thomas (1998) Design, A concise histor
Figure 3. Seven Ages
of Man, from Murray, Will (2000) Brand Storm
©2004, 2005 Alastair Fuad-Luke. All rights reserved. |